so i emailed this today
i bought a game at this bargain shop for 3 dollars and the game was so shitty it hurts the mind, so i found the email of the game's president and decided to send him an email.
At 08:55 AM 6/9/2005 -0700, you wrote:
Hey,
I've bought your company's game, Security Branch
or some shit at this local dumpster of a shop which
sells your game for a mere $3.00 SGD, which i thought
was a bargain and that it could be one of those cool
2003-ish games which whoa.. i could get a $3.00 SGD so
why not right?
So i installed it, and when i started playing the
game, honest to god truth, it was one of the most
lousiest game i have ever played which makes me think
how could activision ever published such a retarded
game and that how could your company 4d rulers ever
made such a game and even thought of selling it to the
public.
My sole reason for emailing you this is not to diss
your game(which i have and i am sorely apologizing..
but seriously its a shitty game.) but actually to
understand the magnitude and complexity of how you
guys ever came up with this kind of game. If you could
take the time to answer my question, i would be so
glad and it will make me sleep better at night too.
Regards,
fleng and he replied within roughly 30 mins.. which is super fast.Hey,
Your right, the game is utter crap. We had developed a state of the art
engine, which has rendering capabilities of doom3, (shipped long before
doom 3 btw) but too much time and effort went into the programming and
bugs
of a new engine technology, and the artificial intelligence was left
for
"later". Well later rolled around too late, and Activision Value sticks
by
their deadlines (which were way too tight to make a game in the first
place) and they shipped a game that wasn't even alpha by our standards.
What can you do when offered a contract when your starving? Say no or
try?
The funding was too small, and the time line too short, and the
technology
was not complete when we started developing. A few more months would
have
made a world of difference, but they were not willing to wait. There
are
still hardcore fans playing our first game Gore online, which had its
shortcomings too, but is a blast to play on the internet. In the past
our
games had come together, but this one just didn't due to not enough
time.
Joel Huenink
President, Creative Director
4D Rulers Software, Inc.
http://www.4DRulers.com
Phone: (402) 239-2493
Your right, the game is utter crap. We had developed a state of the art
engine, which has rendering capabilities of doom3, (shipped long before
doom 3 btw) but too much time and effort went into the programming and
bugs
of a new engine technology, and the artificial intelligence was left
for
"later". Well later rolled around too late, and Activision Value sticks
by
their deadlines (which were way too tight to make a game in the first
place) and they shipped a game that wasn't even alpha by our standards.
What can you do when offered a contract when your starving? Say no or
try?
The funding was too small, and the time line too short, and the
technology
was not complete when we started developing. A few more months would
have
made a world of difference, but they were not willing to wait. There
are
still hardcore fans playing our first game Gore online, which had its
shortcomings too, but is a blast to play on the internet. In the past
our
games had come together, but this one just didn't due to not enough
time.
Joel Huenink
President, Creative Director
4D Rulers Software, Inc.
http://www.4DRulers.com
Phone: (402) 239-2493
amazing especially when it comes from the president
of the company and calling his product utter crap.
anyway the answer he replied back was valid and very
much understandable.



3 Comments:
Well, that puts some well needed perspective on Activision after their "we work smarter, not harder" speeches.
this is an unfortunate truth of the gaming industry. gamers, like yourself, are only shown the marketing side of the very flawed system. i remind you that the president of the company (NOT the publisher) has mentioned starvation if a deadline is not met. this is a typical and very common practise within the game industry and i say this with proof and experience.
if you have experienced crappy games/gameplay, the reason why this is so is simple. because crappy games sell. much like uwe boll's movies. the publishers listen to the gamers. if you're lucky, a game developer might sneak in gameplay when noone is looking.
one day, this trivia will be known to all gamers ignorant of the fact. gamers who only see the face value of things. gamers who blame the developers for everything that is wrong but worship the publishers instead.
games are fronted by a publishing house, not the faceless starving developers who "might" or "might not" be paid for all the endeavours.
i apologise for the rant but if you could see it from the perspective of a creative (which i hope you do if you're in the creative/graphic industry), you'd probably be more inclined to seek more truths.
cheers,
shi
All publishers are impudent :)
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